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Marvel Vs.Capcom [ Capcom (1998-_) ]


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Ακόμα μια προσθήκη, από Marvel:

 

SHE-HULK TRAILER

 

 

:wow:

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Οι ανακοινώσεις ηρώων πάνε πάντα δυο δυο (μία Marvel, μία Capcom). Μαζί με τη She Hulk ανακοινώθηκε

:div:

 

 

Επίσης, τσιμπάτε τη Special Edition (στην οποία ανακοινώνονται η Jill Valentine και ο Shuma Gorath)

 

270557celg.jpg

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and ONLY $69.99 :P

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and ONLY $69.99 :P

Το ωραιο ειναι οτι 70 δολλαρια = 50 ευρω, και στην ελλαδα το απλο version σιγουρα θα αρχιζει απο 60 :wall:

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Copy Paste από Capcom

 

 

Seeing as this is the season for giving, we have decided to drop a ton of new Marvel vs. Capcom 3: Fate of Two Worlds information, covering the Special Edition, preorders, new characters, and the release of the box art. Starting off, we are pleased to announce that Marvel vs. Capcom 3: Fate of Two Worlds is launching on February 15th, 2011.

Europe will get the game a few days later on February 18th, 2011.

 

 

Those looking to dive deeper into this epic fighting experience will get the following:

- Steelbook case featuring exclusive art work

- Comic/Art book- A 12-page prologue comic, written by Marvel writer Frank Tieri, plus campaign art and a curated selection of fan art.

- 1-month Subscription to Marvel Digital Comics, providing unlimited online access to Marvel content

- 2 Playable DLC Characters – Shuma Gorath and Jill Valentine. Content is available 4 weeks post-launch.

 

Finally, today is the day that we reveal the stunning new box art for Marvel vs. Capcom 3: Fate of Two Worlds. Check it out for yourself at the Capcom press center or Capcom Unity.

 

It’s an exciting package we have coming next year. Get set for the ultimate 3-on-3 faceoff when Marvel vs. Capcom 3: Fate of Two Worlds hits PlayStation 3 and Xbox 360 on February 15, 2011.

 

 

 

mvsc3packps3eurgbv1.jpg

 

mvsc3pack360eurgbv1.jpg

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Πάρτε νέο opening trailer που κυκλοφόρησε στην Αμερική. Δεν έχω τίποτα να πω παρά μόνο πως

:div:.
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Ρίξτε και μια ματιά στις στολές. Οι περισσότερες είναι πολύ ωραίες.
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Golden Age Storm = :lol:

 

Επίσης τρελά άκυρη η 4η στολή του Spidey... Ακόμα δεν βγήκε... :confuse: Όλες οι άλλες είναι όμως όντως :cool:

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Νέο trailer:

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Νέες προσθήκες λίγο πριν την τελική κυκλοφορία.

από Marvel και
από Final Fight
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και
ανακοινώθηκαν, πολύ ωραία νέα. Τους καλύτερους κράτησαν για το τέλος. Μακάρι να βγάλουν αρκετούς ακόμα. Επεξεργασία από PhantomDuck
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Sentinel από Marvel και Hsien Ko από Darkstalkers ανακοινώθηκαν. Μάλλον ήταν οι τελευταίοι. Κρίμας, πάντως εξακολουθώ να ελπίζω για Captain Commando στο απώτερο μέλλον, είτε ως DLC είτωε σε μεταγενέστερη έκδοση του παιχνιδιού. Τίποτα Super Duper Marvel VS Capcom 3: Turbo Edition που συνηθίζει η Capcom.
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Και καπάκι ένα βαρβάτο promo poster δια χειρός Alvin Lee:

 

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INTERVIEW: JONATHAN KLEIN ON MARVEL VS. CAPCOM 3

 

Marvel vs CAPCOM 3 was a long time coming. A surprising long time, in fact, when one considers the recent surge in comic-book superhero movies and the enduring popularity of the ten-year-old Marvel vs. CAPCOM 2. No matter, because Marvel vs. CAPCOM 3 is out this week, and it's drawing in all sorts of players by giving them the chance to beat up Nathan Spencer from that unappealing Bionic Commando remake. Oh, and they can also indulge in a massive brawl with 36 characters from the histories of Marvel and CAPCOM.

 

That's an imposing lineup for a fighting game, and CAPCOM and Marvel turned to New Generation Pictures to record all of the various quips and battle cries heard during matches. Jonathan Klein, vice president of New Generation Pictures, told us just what went into the voice acting for Marvel vs. CAPCOM 3.

 

How did recording Marvel vs. CAPCOM 3 differ from recording Street Fighter IV? Is the mid-fight banter from the characters different in tone or length?

 

The process of recording was essentially the same as how we did Street Fighter IV. Each actor came in separately to record their lines. However, since we were dealing with Marvel Comics characters, we had to be extra careful to make sure the tone and dialogue from the Marvel characters were true to their personas, as well as having the CAPCOM characters sound like they should in their own respective games. Plus, we had to be sure that each person's taunts between the Marvel and CAPCOM characters would sound like they were really taunting each other directly and not just some general shout-out. The script dialogue that Marvel writer Frank Tieri had given us to work with was excellent, so that made it easy to do. It was incredibly fun to record. And it helped a lot that many of the Marvel actors had already played these characters in the different animated TV series or movies, so they knew their roles well.

 

But since voice director Taliesin Jaffe and I are huge comic book geeks, we really wanted to put our own little touch in there as well. We did get our chance to contribute some script lines for the recording. One of the things I think I'm most proud of is that we got to re-write some of tag-ins for the characters. Tag-ins are when the player switches between different characters during the battle; the character shouts out the name of the other character they want to replace them in battle.

 

Originally, characters like Hulk and Spider-Man simply called out everybody's proper name. But I had talked with Chris Baker at Marvel and we both agreed that the Hulk has a hard time even remembering the proper names of heroes in the Marvel Universe - when Bruce Banner is not in control of the Hulk's mind, that is - let alone the names of a whole bunch of new characters from the CAPCOM universe. So I asked if we could start having some of the Hulk's tag-ins use "Hulk speak." Chris happily agreed. So I went through my quite large Incredible Hulk comic book collection to research what names the Hulk would use for the Marvel heroes. The Hulk has called Iron Man "Metal Man" frequently, Wolverine "Puny Man" on several occasions, and he even called Thor "Goldilocks" in old issues of the comic book, so we used that in the game. Then we tried to think of what the Hulk would call certain CAPCOM characters. The Hulk usually gives people's names based on their appearance, so it was a lot of fun coming up with those. Who wouldn't want to call Viewtiful Joe “Funny Helmet Man”?

 

Spider Man was another case where we did some tag-in line changes, because Spider-Man uses his mouth as a weapon almost as much as his super powers. He uses verbal barbs to annoy those he's fighting against and even those he's allied with. I loved that we got him to call Wesker by his first name. Nobody but Spider-Man could do that. We wrote a bunch of great tag-ins for Spidey, even a couple of pre-battle taunts. I'm not sure which ones they used, other than "Albert" (Wesker), but hopefully some of them will show up in the final game.

 

How much input did Marvel have in casting the voices for their characters? Were most of the parts already cast for other Marvel Productions?

 

Marvel sent us the entire cast list of actors they wanted for all of their character voices. Most of them were the actors who were voicing, or had voiced, the characters in the current and recent cartoons and video games. It was our job to contact their agents and get them on board with the project. But it was a bit difficult for us because we weren't allowed to tell the agents and the actors what role or game they were going to be doing before they agreed to work on the project. This all was due to the secrecy CAPCOM wanted to prevent people from knowing about the game or having the game's roster of characters getting out. I would be calling agents saying, “We are interested in using [actor name] for a video game project.” And the agent would say “What's the project?” and I would have to tell them “I can't say because I'm under a non-disclosure agreement”, then they'd ask “What's the role?” and I'd have to repeat the same thing. So the agents would start asking me questions like “Is it a pornographic game?” or “Would my client do something they would consider offensive in the game?” or “How much screaming is involved in the game?”

 

It eventually became a game of 20 Questions with the agents, because I couldn't tell them what it is, but I was allowed to say what it isn't. Somehow we were still able to get everybody that was on Marvel's list. When the actors came in to work on the game, we finally were able to tell them what they were doing at that point. Many were surprised, but very happy about it, since a lot of them were MvC2 game players or very attached to the roles they played for Marvel. I do know some form of the roster eventually leaked, but it was way after we finished recording.

 

How did you choose voices for characters who didn't have previously established English-language actors, like Morrigan, Felicia, Hsien-Ko, Mike Haggar, and Taskmaster?

 

Well, it was an audition process. We auditioned actors from all over the US, and even Canada. Of course Taliesin and I had some actors in mind for certain characters when we first auditioned them. We presented several of the best candidates for each of the characters, but the final casting choice was made by Mr. Niitsuma and the CAPCOM game development team.

 

What characters did you personally want to see included in the game?

 

I am happy with all the characters that CAPCOM and Marvel included in the game. Taliesin and I already have a long history with all the Street Fighter characters, having worked on Street Fighter IV and Super Street Fighter IV. So it was great to re-introduce Mike Haggar back into the modern world of fighting games. I've been a fan of the Darkstalkers games, so it was great to see them represented. It might have been interesting to see somebody from the Ace Attorney series in the game, although I wouldn't know what their move set would be or what kind of special attack they would use, so it seems difficult to incorporate.

 

On the Marvel side, I can't say I was disappointed by any of the characters they selected. I've been reading comic books for more than 30 years, so I know all the characters they included quite well. They created a nice balance between bringing back many of the classic characters from MvC2, and the earlier games, while introducing a bunch of new characters that are certainly relevant to the Marvel storylines in recent years. While people who aren't avid comic book readers may not recognize some of the new characters, they create a lot of diversity and unique play-style opportunities.

 

But if I had to nit-pick, I'd would have love to have seen Doctor Strange in the roster simply because you've got two of his mystical arch-enemies, Dormammu and Shuma Gorath, in the cast. And we should not forget that Doctor Doom is in the game, who is a powerful mage as well as a brilliant scientist. So with three Marvel magic-using bad guys, you need at least one Marvel magic using good guy. So either Doctor Strange, or maybe Aunt May...because I believe she was the herald of Galactus in one issue of Marvel Team Up during the '80s, so she'd perfectly fit in the game, since Galactus is the final boss.

 

I'm kidding about Aunt May, but I think I'd like having Squirrel Girl in the roster because she could be taken as both a joke character and an awesome threat. Unfortunately she's a very divisive character among players. Every hardcore player who wants her would demand her to be god-tier, since she's defeated such heavies as Thanos, Fing Fang Foom, and Doctor Doom in the comic books. But every hardcore player who hates her would complain that she's either a "cheap boss" or just "broken.” But that's the problem with choosing a limited number of characters from two companies who have a huge stable of characters; whoever they choose, somebody is not going to be happy about it.

 

How long does it usually take to record all of the voices for a fighting game, compared to an RPG?

 

An RPG title for the Xbox 360 or PS3 could take between two to four months, depending on the amount and complexity of the dialogue. Fighting games usually take a lot less time simply because there is a lot less dialogue for each actor. This project took about four weeks to completely record.

 

Do you find Japanese game companies easier to work with than Japanese anime companies when it comes to things like pronunciations, translated names, and approving your work?

 

It's hard to say which kind of company is easier. It's definitely like comparing apples and oranges, as their methodologies differ greatly. The main difference is that Japanese videogame companies, even American videogame companies, are a lot more "hands-on" during the entire casting and recording process. Anime companies, or at least the ones I worked with, tend to let you do your thing without them being directly involved. Anime companies provide all the source materials, tell you the guidelines and mostly leave you alone during the production process. Then the anime company will look at the final product for approval.

 

There are advantages and disadvantages to working both ways. Anime companies give you greater creative control in casting, script editing, and direction, but you have much more responsibility for the final product. Any mistakes or creative decisions the client doesn't like are your fault and your financial responsibility to correct, and that can be costly if it's already far into production. With videogame companies you're just a cog in a greater machine that's putting together the best product possible. You have less creative control, which doesn't mean you have no creative input, but the burden of responsibility is much less on yourself, since the client is usually approving what you do, as you do it. It becomes less of a guessing game about “am I doing it the way the client will be satisfied with?” That can be a tremendous weight lifted off your shoulders during the production process.

 

I do find that Japanese game companies can be much more stringent on how to pronounce Japanese in their games than anime companies. With anime companies, they care about consistency more than accuracy of the pronunciation. In anime, if you're going to pronounce something in Japanese, it doesn't have to be dead-on, though it should be if you can do it. But everybody should be consistent in the way they say it. In videogames, when you have a Japanese term they want you to use in the game, they want you to say it exactly like the Japanese. This is very true if it's a game series like Street Fighter, where it has only been said in Japanese for a long time. Even with MvC3, for Ryu, Chun-Li and Akuma, we had to be sure that their attacks were said properly and were consistent with the Japanese counterparts. It can be a daunting task. Fortunately the client was there with us to make sure the actors were saying it the way they wanted them to say it in Japanese.

 

Did you play Marvel vs. CAPCOM 3 before recording the voices? How good are you at fighting games?

 

They didn't have the game anywhere near ready when we started recording voices. I think we saw one video of an extremely early rough build of the game. There were only six characters designed at that time that were shown in the video. So we used that for our reference before we started recording voices. But there was no playable version to work with. Taliesin and I played a lot of MvC2 for our understanding of the mechanics of the game.

 

For most fighting games in general I am decent against the CPU, but against an average player, boy do I suck. I'm much better at first- and third- person shooters and racing games. In fighting games I am a step above button-mashing. I know the moves and attacks for the characters, but I don't know the strategies well enough to utilize the moves and special attacks in the best manner. I'd love to have some pro come to my home and teach me how to not suck at fighting games, since I work on so many of them. Sadly, I don't think somebody like Seth Killian, Justin Wong or Daigo Umehara would have the time or inclination to help me. Well, maybe if I offered them the chance to voice a character in some future fighting game in exchange for their help... who knows?

 

 

 

 

Πηγή: AnimeNewsNetwork

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Έπαιξα μερικούς αγώνες με αντίπαλο τον αδερφό μου και φυσικά το έλιωσα για όσο χρόνο μπορούσα. Φυσικά έπαιρνα σχεδόν μόνο Marvel characters με τον Hulk να είναι ο ισχυρότερος.

 

Υ.Γ. Το καλύτερο μέρος ήταν όταν έλεγα για την ιστορία των χαρακτήρων στον bro μου. π.χ. Hulk vs. Iron Man "O Iron Man είχε φτιάξει μια στολή για να αντιμετωπίσει τον Hulk." ή Cap vs. Iron Man "Αυτοί οι δύο ήταν αντίπαλοι στο Civil War." και άλλα. :D

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Τα dlc σαν νοοτροπία μπορούν να είναι ότι χρειάζεται το παιχνίδι, νέες πιστες/παίχτες/whatever για να κρατήσει το ενδιαφέρον σου στο παιχνίδι. Αλλα υπάρχει το παραπονο, ότι μπορούν οι εταιρίες να εκμεταλλευτούν τα dlc για να σου πουλήσουν μισό παιχνίδι , και το άλλο μισό να στο ξαναπουλήσουν με dlc. Όλες οι εταιρίες παλεύουν να το διαψεύσουν όσο μπορούν, άλλοι με free dlc, άλλοι με τεραστια dlc σε χαμηλή τιμή. Η Capcom από την άλλη έκανε το να πουλάει μισά παιχνίδια το Business Model της, αφού συνεχεια, βγάζει άχρηστα dlc , σε στυλ costume packs.Όχι μονο βγήκαν Costume Packs για το MvC3, αλλα όταν είχε βγει το παιχνίδι ΤΟΥ EΛΕΙΠΑΝ MODES!!!!

 

Και σήμερα ξεπέρασε για άλλη μια φορα τον εαυτό της

 

Ολοκαινουργοι χαρακτηρες

 

ultimate-mahvel-3-baybee.jpg

 

 

Τους θέλετε? Well τότε ελπίζω να μην έχετε αγοράσει το MvC3, επειδή οι νέοι χαρακτήρες δεν είναι Dlc. Ακολουθώντας το πνεύμα του SF4 και Super SF4 θα βγάλουν νέα retail έκδοση, λογικά λίγο πιο φθηνή από την πρώτη.

 

Τι? Πήρατε το Collectors Edition , τους χαρακτήρες Dlc και τα Costume Pack? Όλα αυτά είναι ενσωματωμένα στο νέο Edition, αλλα αν πήρατε όλα αυτά τότε σίγουρα θα θέλετε τους 12 χαρακτήρες, οποτε έχετε έτοιμα τα λεφτά στην κάρτα, επειδή ήρθε η ώρα όλοι στην Capcom να πάρουμε κότερα

 

Και να μην ξεχνάμε, αυτό το μοντέλο του "Βάζω ένα extra και το πουλάω retail" το έκανε και στο Street Fighter, και στο Resident Evil 5 και στο Dead Rising 2, και όπως προβλέπεται θα το κάνει σε όλα της τα Franchise.

 

Αντε, αν ενδιαφέρεται κανένας ακόμα, η αν κάποιος δεν το έχει αγοράσει , και τώρα θέλει να πάρει το πραγματικό , ολοκληρωμένο Edition πιο φθηνά, να μερικά gameplay trailer για το

ULTIMATE MARVEL VS CAPCOM 3!!!!!!!!!!!!

 

Επεξεργασία από johnny
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Αυτή είναι πάγια τακτική της Capcom από Street Fighter 2 εποχές. Το κάθε fighting παιχνίδι της έχει 500 παραλλαγές και updates. Λίγο πολύ όλοι ξέραμε πως θα βγει Updated MvC 3, αυτός είναι και ο λόγος που δεν θα επένδυα ποτέ σε collector's έκδοση τέτοιου παιχνιδιού.

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Μερικά glory shots (to say the least) από αυτό το σχετικά καλό (κατ εμέ) fighting game (όταν έχεις ένα mortal kombat όλα τα άλλα σου φαίνονται αστεία)

 

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Βγήκε το limited hardcover στο SDCC 12. Όσοι δεν το προλάβατε, θα πάρετε την απλή έκδοση το Νοέμβρη.

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